Jump to content
  • Advertisement
Sign in to follow this  
TraderJack

Game size

This topic is 4883 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Gamedev, Many of you may know I am working on a sidescroller (may have seen it in my devjournal or at this thread: http://www.gamedev.net/community/forums/topic.asp?topic_id=323172). Anyhow, it's nine levels long, origional art, with about 11 sound files. If you bought this game with a few good hours of gameplay in mind using PayPal for 10-20 bucks, how big would you want the maximum size of the file to be. Do you think trying to design the game within 10 mb is reasonable? -IV

Share this post


Link to post
Share on other sites
Advertisement
10 to 20 is a little more than I am willing to pay for an indy game. I would be aiming for similar prices that you see on phone games (4 to 9 US dollars).

As far as size goes: 10 mB should be fine. The size doesn't bother me as much since I got broadband.

Share this post


Link to post
Share on other sites
I just figure price reflects quality in the eyes of the consumer. Maybe 10 dollars, but we're not anywhere near that stage yet. Do you really think 10 mb is feasible, though (I think that's really the question at hand).

-IV

Share this post


Link to post
Share on other sites
11 sound files really doesn't sound that much. Doesn't sound like a selling point...

Anyway, you should go into a Target or Best Buy, and look at the "Bargain" or "Platinum" shelves. You can get pretty decent games for $19 these days. Like, the Prince of Persia game from last year, or SimCity, or ...

Can your game compete in quality with those games? Then $20 is the right price.

Share this post


Link to post
Share on other sites
Quote:
Original post by hplus0603
11 sound files really doesn't sound that much. Doesn't sound like a selling point...

Anyway, you should go into a Target or Best Buy, and look at the "Bargain" or "Platinum" shelves. You can get pretty decent games for $19 these days. Like, the Prince of Persia game from last year, or SimCity, or ...

Can your game compete in quality with those games? Then $20 is the right price.


You too, in fact. Go to any bargain store or used games retailer. Pick up a copy of Final Fantasy VII for $8.99. Can your game compete with this game? No, I don't mean to question your abilities, but let's just say for examples sake that it cannot. Does that mean you should charge dirt cheap for your hard work just because a multi-platinum game is selling at the same price as yours? I'm not so sure that this would be strategic marketing.

And did I advertise somewhere that our music is our selling point? If I did, I was mistaken.

-IV

Share this post


Link to post
Share on other sites
You might be better off selling the game for like $8. I think that would be the best price to maxamize sales. Selling for $10+ puts it into a price range in which your game may be found unreasonable to purchase. Just my 2 cents though, hopes it helps.

Share this post


Link to post
Share on other sites
Quote:
Original post by Talonder
You might be better off selling the game for like $8. I think that would be the best price to maxamize sales. Selling for $10+ puts it into a price range in which your game may be found unreasonable to purchase. Just my 2 cents though, hopes it helps.


Share this post


Link to post
Share on other sites
Alright, 10 dollars or slightly less does sound more reasonable, true. But, uh, what about the origional question?

-IV

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!