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Loading a bitmap from resource in Visual C++

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Hello, I am not new, but inexperienced with C++, and I am new to OpenGL. I am reading NeHe's OpenGL tutorials, and I would like to know how I can read a bitmap files I added into the Visual C++ project as resource file,and then convert it to a AUX_RGBImageRec type, as a replacement for the LoadBMP function. Thank you. [Edited by - Freakker on June 3, 2005 9:25:14 PM]

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