Sign in to follow this  

Skin meshes stretched out

This topic is 4609 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am exporting skinned meshes with skeletons from maya and when I render then they gett all stretched out. If I render the joints they are all in the correct positions but when I render the mesh it gets stretched. I am using each joints world matrix. The models look right except for the stretching. I thought it looked like I was supposed to use local matrices since it seems every joint translation has been increased but when I use local matrices the meshes get somewhat distorted (not stretched though). How should I calculate the joints used for the mesh? Thanks for any advices.

Share this post

Link to post
Share on other sites
Sign in to follow this