Jump to content
  • Advertisement
Sign in to follow this  

Closer to Comic Books than Movies?

This topic is 4942 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

It strikes me that games are closer to comic books (ie. graphic novels), than movies. That is if you consider the standard type of game which uses prescripted dialogue (either in cut-scenes) or in dialogue trees. Look at this "Gamics" site http://gamics.com/gamics/MAFIA/0001.php It would be quite possible to make a branching version of something like this to illustrate (a screenplay for a game???) -- to illustrate the way a game such as Deus Ex goes. ==> Do you infiltrate the terrorist base via the ventilation shafts, go to page 50. ==> If you walk in the front door guns blazing go to page 72 .... But it isn't just that, but the way that games convey details which is often a mixture of visual clues and speech, whereas a novel can describe much more detail. And a film can concentrate the viewers attention wherever it wants, ie. it can choose to zoom in on the Pirate's beard as he dribbles chunks of meat on it. Whereas, a game usually gives the player freedom to choose where to look. (Also you may note that I seem to have just described a new?? tool for conceptualising plot branches, you could even use HTML to link to the appropriate pages.). [Edited by - Ketchaval on June 4, 2005 8:32:54 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!