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Sir Sapo

PNGs in a resource file

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Can anyone point me to a good tutorial (or tell me how) on how to get PNGs into a resource file and access them through a program. I'm using Dev C++ and I'm going to try and get them to work as textures in my OpenGL program.

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Import them as a custom resource type. Read them out as if they were binary files.

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How do I do that in Dev C++, the only options I see are to import bitmaps, text , dialogs and whatnot.

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