# Graphics app that exports to DX9

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I use milkshape and just try exporting it to one of the directx format one of them should work for ya.

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Yes, I'm referring to the .x format. But since you guys seem to be having good luck maybe it's just me. I've tried making several models in blender and exported tham and none of them work. I've also read another message somewhere that stated that blender didn't format it correctly and that you had to go in and remove certain empty strings (white space).

In regards to what I'm trying to do, well, I'm just trying to get a model that I created into a directx app. no movement, no textures, nothing crazy. Just want to see if I could get it to show up and it never does. Perhaps I'll give milkshake a try.

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Blender is an awful, awful program. Sorry.

With milkshape, there is an export plugin called DirectX(JT). It exports DX8-compatible skinned .x models. The .x format did not change with DX9, so it works fine. One thing, though - if you're using D3DXLoadMeshHierarchyFromX to load your models, don't check "S&B Templates" at the bottom. Bad things happen. But set the mode (dropdown in the bottom left) to "Skinned Mesh". Ignore the "JTGame" settings. And a few other caveats - make sure "Right Handled" on the left pane is not checked; make sure "Position Scaling" in the left pane is set to 1; and set "Animation Scaling" or whatever to 1 (it's usually 216 and ends you up with thousands upon thousands of animation frames).

There is also a small animation program called CharacterFX which provides more robust animation capabilities than milkshape. It also has a version of the DirectX(JT) plugin which works just as well as the milkshape one.

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drake, your suggestions worked like a charm! thanks man.

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