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managed code shader debugging?

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I try to debug my shaders in my c# application with VS.NET 2003. The problem is, I followed the steps provided on msdn (enable D3D debugging etc.) but when I select Debug/Direct3D/Start With Direct3D Debugging in VS.NET the application compiles but then nothing is started. If I run my application in debug from outside the IDE and then attach VS.NET to the running application with Direct3D enabled, Shader debugging works fine. Any ideas what could be the problem? Thanks, Constantin

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