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dopo

Questions on FBO Function Geting

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Hi you guys im really confused that there is something strange happened that when i use wglGetProcAddress to get the APIs of FBO it shows that there are not such proc.i cant understand why there is no address to the FBO functions.im sure my card support the new feature because i ve tried useing the test of FBO download online whose screenshot seems very nice. ////////////////////////////////////////////////////////// i wonder if i need new libs for OGL or if i followed wrong way. ///////////////////////////////////////////////////////// In addition,i can use VBO easily. Any suggestion is welcome and appreciated. Thanks in advance!

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yes, it probably is, you'll need to goto nvidia's website and download a new set of drivers (I belive the offical ones have FBO support now, if not you'll need to get hold of a recent set of beta drivers, the location of which I cant help you with I'm afraid)

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Quote:
Original post by _the_phantom_
yes, it probably is, you'll need to goto nvidia's website and download a new set of drivers (I belive the offical ones have FBO support now, if not you'll need to get hold of a recent set of beta drivers, the location of which I cant help you with I'm afraid)


really? (if someone could confirm this thatd be great)
thatd make my day frankly lol
thanks a lot
-Dan

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Nope, NVIDIA official drivers hosted on their website do not support FBO as of yet, however you can download betas from 76.xx and up and get what you wish for.
Today I download the 77.13 and according to my testing, they totally kickass performance and functionality wise.
You can grab them right here.
Peace

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ah, it was the offical linux drivers which gained FBO support, I know it was something like that :)

Which is kinda handy because unless ATI release a driver set this week (when the new ones are released) with FBO I'm going to have to buy a cheapish (probably 6600GT) so I can get a GLSL/FBO/MRT example done for More OpenGL Game Programming [grin]

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since I'm on a laptop, I'm kinda limited to either xtreme G drivers or tweaking the INF files myself. I have no problem tweaking the INF's provided I can figure out how to do so. I've got a pretty good idea, but I'm not entirely confident because what i learned was from comparing unmodified, xtreme and "made for my laptop" INF files. Xtreme G as far as i know has a 76.xx and a 71.89 driver, i suppose i should be going for the 71.89 becuase the 76 isnt going to have FBO support, correct? (Or should i just be tweaking the INF files)

thanks
-Dan

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anyone have any suggestions?

edit: D'OH! xtreme G has some 76.xx drivers, i guess if nothing else i could use those, but hold on, i thought the 76.xx were official... O_o
thanks a ton
-Dan

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Thx guys.i got a lot from ur replys and now i will begin with my FBO rendering proc.:)
but i have another question--how can i render a large terrin with road,grass and dessert using one big texture or more?i ve tried to use 3 small textures such as grass and rock to make the terrain looks normal but on the contrary it looks funny whose color is even pink(oh my god,i even cant believe my card:-)).So is there any suggestions to it using FBO.
Thx again!

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