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D3DX Common Source files

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I see that the source files in the common dir under the directX directory are copy righted. But are we still able to use them in a commerical game, and sell it as our own? Or do we have to come up with our own? Thanks.

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I'm not aware of there being any issues with building your own commercial software based on D3DX [smile]

I'd guess you might get into trouble if you redistributed the code and/or modified it.

If you're worried about such things, check out the EULA for the DXSDK.

hth
Jack

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I found this in the "DirectX SDK EULA.rft":
1. You may use and modify the source code version of this software identified as “Samples” for the sole purposes of designing, developing, and testing your software programs. You may also reproduce and distribute the sample code, along with any changes, in object and/or source code form.

2. Sample code is identified as all the files in the following directories and subdirectories of the software:

<Installed SDK Location>\ Samples\C++
<Installed SDK Location>\ Samples\Managed
<Installed SDK Location>\ Samples\Media
<Installed SDK Location>\ Utilities\Source\Maya
<Installed SDK Location>\ Utilities\Source\Mview

The common files are in root\samples\c++\common so it looks like we're good on that.

Thanks.

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Even though the common files themselves don't really constitute a "sample" (in the theoretical sense, not talking legal here!) almost all of the samples are based on the common files; so yeah - guess you're absolutely fine [smile]

Jack

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