Jump to content
  • Advertisement
Sign in to follow this  

Rendering of Non-Symmetrical Deformable Datasets

This topic is 4886 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I am attempting to write a renderer for some scientific data. The data is conceptually similar to a heightmap. The only problem is that the height of the data can change, and the data may or may not be symmetrical (i.e 128x128, 256x256 .. etc). I have tried the quadtree approach, which seems to work OK, and I can update the heights of the data points. However, the the quadtree doesn't work so well for irregular datasets. Is there a good method for rendering an irregular, deformable "heightmap"? Any help would be greatly appreciated! Thanks.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!