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BladeWise

glLoadMatrixf vs glMultMatrixf

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I remember I read somewhere that it's better to call glLoadIndentity(); glMultMatrixf(matrix); instead of glLoadMatrix(matrix); Am I wrong? If not, why is it so?

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They accomplish exactly the same thing.

So, in a very marginal way, I suppose the second one (LoadMatrixf) is better because it only takes one call and avoids a matrix mult internally.

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