glLoadMatrixf vs glMultMatrixf
I remember I read somewhere that it's better to call
glLoadIndentity();
glMultMatrixf(matrix);
instead of
glLoadMatrix(matrix);
Am I wrong? If not, why is it so?
They accomplish exactly the same thing.
So, in a very marginal way, I suppose the second one (LoadMatrixf) is better because it only takes one call and avoids a matrix mult internally.
So, in a very marginal way, I suppose the second one (LoadMatrixf) is better because it only takes one call and avoids a matrix mult internally.
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