What happened to my texture coords!?!? [ RESOLVED ]
I enlarged my scale for heightmap to 3d terrain and this is what I ended up with.
Any assistance as to my next step in fixing this....
EDIT:
I was calculating the delta coord used to place the texture accross the terrain incorrectly.
Looks better now :) .... I think
Looks like your UV's are slightly off. Probably something to do with the scaling you mentioned. Can you show the code for that, and the code when u assign the UV coordinates?
Edit: Too slow =(
Matt Hughson
Edit: Too slow =(
Matt Hughson
Looks like the texture coords didn't get stretched with the mesh itself perhaps stretch them assuming this what your doing? If not please explain in greater detail?
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