Advertisement Jump to content
Sign in to follow this  

simple Modeler or Tool loading and saving X-Files

This topic is 4971 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I know some 3D free/shareware modelers, but didn't find a single one that can load and save X Files and has some basic features I need. I need the following: Loading and Saving X-Files Reducing polygons (make the file easier and smaller) This was most important, also nice would be: Create normals and UV coordinates set textures on materials rotate the whole thing Does anybody know a simple modeller with these features? We have bought Carrara and Amapi to create models, but I need something to make some minor changes after I got the model from my graphic modeler. Accutrans3D would be perfect but cannot load X-Files. Suggestions, please? Thanks, Firle

Share this post

Link to post
Share on other sites
You can use Maya(free edition) + plugin from microsoft (SDK, it's crap but is something) or
3dsmax + panda exporter ( goto or
DeleD3D editor ( goto ) or
GameSpace (light version, I think it's free) or
Blender + mindfloaters exporter (goto )


use another file format. :D

Share this post

Link to post
Share on other sites

Thanks a lot for the infos, I'll try Dele3d.

I also found my source models, they are in 3DS.

So I can also use 3DS. The only problem is my models have lots of materials (50 up) and lots of polygons, and the best think would be not to reduce every single material, but all iin one, lets say: take all materials and reduce all polygons by 30% or something like this.


P.S. It did not work with Dele3D, it could not read my 3DS, some parts where missing. I also found Pixel3D, it worked there but I couldn't save in shareware mode. I don't have 3DS Max and Blender is so complicated. I started another topic, thanks for the info.

[Edited by - firlefanz on June 8, 2005 3:22:20 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!