Advertisement Jump to content
Sign in to follow this  
coollofty

problem about how 3dsmax bone matrix to world matrix

This topic is 4978 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I know, INode::GetObjectTM can get the full world transform with object space offset. But if you linked a object to a bone, then the matrix which get from INode::GetObjectTM method is the bone space matrix. And, if I attached a object to this bone, I must get the bone's world matrix, then I can use the matrix to transformoing attached object. So, my question is: How to get the bone's world matrix? the final world matrix.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!