Most recognised file format used in games
.EXE.
On a more serious note, the big ones are probably (in no particular order) lossless JPEG, Targa, PNG, MP3, WAV, Ogg Vorbis, XML, and of course comma delimited text. More specific formats depend, of course, on the kind of data you're referring to.
On a more serious note, the big ones are probably (in no particular order) lossless JPEG, Targa, PNG, MP3, WAV, Ogg Vorbis, XML, and of course comma delimited text. More specific formats depend, of course, on the kind of data you're referring to.
.X (For hobbist's at least)
Often you'll see game developers make their own file formats for their games, this way they can ensure they have all the data they need.
:)
Often you'll see game developers make their own file formats for their games, this way they can ensure they have all the data they need.
:)
Thanks for getting back. In answer to, be more precise, I was thinking of big commecial video games in general.
Quote:Original post by Rapps
Thanks for getting back. In answer to, be more precise, I was thinking of big commecial video games in general.
No. Your vagueness wan't because we were confused about what kind of games you were asking about. We can't answer your question sufficiently because you haven't identified what kinds of files you are talking about. For instance:
Sound:
.wav
.mp3
Model:
generally a custom model format for each game
.X for most hobby DirectX games
Texture:
.tga
Clarify what kinds of files you are interested in.
-me
Quote:Original post by Rapps
Thanks for getting back. In answer to, be more precise, I was thinking of big commecial video games in general.
In that case, yes they use their own format, mostly packed into a couple of large files.
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