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Quick DMusic Problem

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I'm trying to lower the volume of my background music. After looking up this stuff on, here's my relevant code:
IDirectMusicAudioPath8*	  AudioPath;
Performance->CreateStandardAudioPath(DMUS_APATH_SHARED_STEREOPLUSREVERB, 1, true, &AudioPath);//AudioPath becomes a valid pointer, so this works

    BGOnePlayerSeg,  // Segment to play.
    NULL,        // Used for songs; not implemented.
    NULL,        // For transitions. 
    0,           // Flags.
    0,           // Start time; 0 is immediate.
    NULL,        // Pointer that receives segment state.
    NULL,        // Object to stop.
    AudioPath//AudioPath         // Audiopath, if not default.


Am I unaware of some detail?

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