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Rapps

Mapping a human face

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As in one of your previous threads I think more clarity is needed. What do you mean by mapping:

Do you mean texture mapping?
Do you mean scanning?
Do you mean feature recognition and parsing?
Do you mean modeling?

Basically are you asking "how do you create a human face for a video game" or are you asking "how do you parse an image of a face and extract information"?

-me

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Grab yourself a modeling program (plenty of free ones out there) and some modeling tutorials.

I'd recomend Milkshape 3d (tho not free, its only 20$ or something) or Blender (which is free, but has a higher learning curve, for me anyway :P)

But by no means are those the only out there... there are plenty of EXPENSIVE modeling programs you could get, but they are a bit hard on the wallet, and IMO don't provide the extra amount of features that the extra amount of cost would suggest.

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Yes, they do provide many more features, which you have not uncovered, yet.

3dsMax ($4,000?) is probably the most widely accepted modeler in the game industry. Maya ($2,500?) is also very popular.

I say go with Blender. They just updated it, and it's now much easier to learn. You can find various tutorials on this, but I recommend the ones here: Click!

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To map a texture of a human face onto a model of a human face, it typically works OK to use a cylindrical mapping. In 3dsmax, the Shrink Wrap mapping also works well, because it has a single singularity you can put in the neck (where separate hair geometry will hide it).

You typically go back and touch it up in the Unwrap UVW modifier anyway, to get more resolution where you need it (under the nose, etc).

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Depending on whatever it is you're doing, you might also be able to use Poser.

http://www.e-frontier.com/

Customize human figures and heads - most of the work is already done for you, just tweak the model and textures until you like it.

You can buy it here for $185.99:

http://www.amazon.com/exec/obidos/ASIN/B00083SCCM/ref=nosim/service.club-20/102-5096279-8118512?SubscriptionId=09FVDRT8TEJ64C2A7Y02

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