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Fighting Game Movement Theory

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Hello. I'm a new member to this community who programs in a basic language known as Dark BASIC Professional. I will also be learning TrueVision 3D over the summer. At the moment one of the games I'm developing is a fighter game like Tekken or Dead Or Alive however before I can get to coding combos everything else I need to get movement down. However I just can't grasp the actual way it should work, if I'd could be given a good description of how the player should move when a certain key is pressed (movement VIA WASD) and where the camera should be I may be able to have a better chance at working on the movement. Help would really be appreciated. Thanks, Animeblood

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I dont think anyone understands the question...

Using WASD, I presume, when pressing W, the player should move forward.

This cannot be the answer you were looking for :)

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Seems to me that W and S cause the player to circle the enemy... W goes away from the camera, S, towards it. The camera should be positioned so that it has both players in the viewport at all times.

For starters, I'd calculate the midpoint between the two players. They circle around that point. The camera is centered on that point as well, far enough back that both players are in view.

That'll probably end up not working quite right and you'll have to fix it. But at least it's a start.

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I agree with the a and s for right and left and w and d (up down) for circleing the other char like in most new fighter games.
To make it easyer instead of the char actually circling the other char just have him do the walk for it and circle and background......
prolly end up saving you alot of work
hope it help, and good luck with it

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