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which network libary?

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from the faq: High-level "we give you structure" libraries include: ClanLib, Net-Z/Eterna, Nevrax/NEL, OpenSkies, OpenTNL, RakNet and ReplicaNet. I dont have time to look through them all. I used enet for my last game and had problems with the client side prediction anmong other things, so I figuer its a bit too low level for me. I am looking for a udp libary: Time stamping: so I know how long the packet took to get to me File transfer (optional) Ping Reliable send Easy to setup Connection drop detection Language C++ Using classes (I like oop) RakNet says it fits most of the above. What do you guys think?

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The only one I have used is RakNet. I like it.

As it says, it does support most of those, and it's extendable and open source. The free version is under the GPL, but you can apply for a free commercial or free shareware license under the zlib license, so you don't have to release your source code if you distribute your application.

Good luck!

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Reading the documentation for each of those libraries is likely to teach you a whole lot about network programming in general. I highly recommend that you actually take the time to do the research on at least three of those libraries, rahter than asking someone else to make a choice for you. Not just because you're likely to get a better fit to your actual needs (and thus higher likelihood of success), but because more exposure to other people's code (and documentation, and APIs) means that you learn more as a programmer.

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Just asking for users personal experience with them.

The ptoblem with enet was that it is too low level. I dont want to worry about timestamping packets. It also needs more examples.

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As far as i can remember, i think that RakNet and ClanLib are the only two in that list which are actually free (unless you want to be open source, in which case i know at least OpenTNL is free). Just something to keep in mind.

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