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Fantastic Jason

OpenGL Borland Bitmaps & Open GL

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Hi people, I am currently writing a small tile editor in Borland Builder c++ 5. I had it working but now want to use OpenGL. How can I use OpenGL to take a windows bitmap and display it on the viewport? Builder has TImage->Picture->Bitmap or a DIB, which one to use. The problem is that the user will be allowed to draw on a tile (to be used for tiled maps). Needless to say these will be changed as and when required by the user therefore I cannot use a texture (cant manipulate a texture?). Can someone help me, All I want to do is use openGL in Builder to display a builder bitmap! Please help...thanks in advance. Jason

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Do you now have the sample OpenGL examples that came with the help files for C++ Builder? I've put them on my site if you want to download them.

http://cs.selu.edu/~soconnell/cbuilderOpenGL.zip

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