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clayasaurus

OpenGL using opengl to rotate sdl surface...

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is it possible to use opengl to rotate and sdl surface? right now i'm using the rotozoomer, but it would be nice to be able to do this with opengl.

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if you're using OpenGL to render instead of SDL yes, if not... I think not, though maybe you could do a render to texture and then extract the pixels back to your SDL Surface, I doubt doing all that would be reasonably fast thought.

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Quote:
Original post by Kwizatz
if you're using OpenGL to render instead of SDL yes, if not... I think not, though maybe you could do a render to texture and then extract the pixels back to your SDL Surface, I doubt doing all that would be reasonably fast thought.


There really isn't a good way to do it.

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