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Maya Api and Dev Cpp

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hi,

I didn't check that myself. But the latest version can use the .lib of VisualC++, so you probably just have to specify the directory where the MayaC++ API .lib are, along with the one with headers, and it should work (basically, follow the doc for Visual, it should be the same for Dev-Cpp ^^)

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I heard of one bloke who did it, but he had to install the visual C++ 2003 toolkit (free download) and the MS Platform SDK (another free download). I think he put some post up on cgtalk.com somewhere explaining how to do it.

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