Jump to content
  • Advertisement
Sign in to follow this  
Chris_N

I want to make realistic ice

This topic is 4880 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I wish to make photorealistic ice in my game( hockeygame), what kind of shaders should i use?

Share this post


Link to post
Share on other sites
Advertisement
Variable index of refraction and specularity, fresnel weighted reflection/refraction factor, normal-mapped lookup to environment maps, per-pixel evaluation of diffuse, specular and scattered lighting...

Depends on how photorealistic you want it to be [smile]

Share this post


Link to post
Share on other sites
Looking into the various water-rendering algorithms/shaders (fresnel weighted reflection/refraction from Nik02's list) as they'll probably get you a very similar result. Just tweak the parameters accordingly to make it look more like ice [smile]

hth
Jack

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!