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philipptr

Opengl texture loading

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(c++ sdl&opengl) ive made a little engine in sdl, but since the speed is not the best i now try to use opengl for it. so ive tried to get the code of the nehe tutorial 6 into an sdl&opengl example of dev-c++ but came up with an [Linker error] undefined reference to `auxDIBImageLoadA@4' although im including #include <stdlib.h> #include <SDL/SDL.h> #include <stdio.h> #include "SDL/SDL_opengl.h" #include <gl/glu.h> #include <gl/glaux.h> can somebody help me or should i post more code

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Ciao,

you have to link the glaux.lib library with your project. just add this library directly to the tree structure (simple, but bad coding practice) or add the library in the project->settings->linker tab. the library can be found in the %VSInstallDir%\lib\glaux.lib


hope this helps...

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