GLSL "Bloom Effect"

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10 comments, last by zedzeek 18 years, 10 months ago
You're not being particularly specific. It sounds to me like you want someone to just hand you the code for the shader. I suggest that you rather tell us just what it is that you're having trouble with. It should be no problem if you know what's going on.

Cheers!
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from te look of it hte normalmap is just used as an offset for the texture coordinates in the shader very simple to code up
eg somrit like
texcord.xy = texcord.xy + normalmap.xy*0.01

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