Free Resource Thread (updated 5/27/06)

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83 comments, last by Namethatnobodyelsetook 14 years, 5 months ago
Quote:Original post by Ysaneya
These are "free" resources, ok, but are we allowed to use them ?


That's the whole point. I did (quick) checks on all the links to confirm that their licenses were actually compatible with the competition. Now, that's not to say that you should immediately assume you can download and use whatever you want. A lot of these things (the engines and libraries in particular) have a lot of conditions on their use, so you need to be aware of the different restrictions that different things have. So, they are all usable, but not necessarily without strings attached.

(I added Polycount to the links.)
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
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Quote:Original post by Ysaneya
(ie. if you use some "free" resources without the explicit author agreeement, you will get disqualified?)


Yes. And, beyond getting permission to use the resources yourself, you also need to get permission for us (GDNet) to use them (e.g. if we want to show off your entry at GDC2006 to help promote the site). See here for a more in-depth answer.

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

Don't forget that Psionic has free zombie and ninja models (textured and animated) on his website.
Thanks, added the Psionic link.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
This seriously has to be the mother of all resource threads...
Just checked out the license agreement for NVidia's 110MB Transmogrifying Textures Volume 1 pack. It looks like they're acceptable - you might want to check it yourself.

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

l3ds is a very easy to use 3ds library

http://www.levp.de/3d/3ds.html
Demeter looks pretty nice, but it's so old that its OpenSceneGraph component is no longer compatible and the OSG demeter example was also made too long ago to compile :|

Is there a better option? or should I just try to get them working together myself?
Ogre has a geomipmapping based terrain component; you could see if that works out better for you. Some of the other engines also have terrain, but it's generally not LoD but just your standard quadtree stuff.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
A quick note to the staff - is this forum (hence thread) likely to disappear after the close of 4e4? seem to remember thats happened before for the contests...

I only make that point as Promits list is excellent [grin] I don't need it right now, but I wanna know if I should archive my own copy or if I can just keep a link to this thread ...

Cheers,
Jack

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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>

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