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Simple DX Engine

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I've been messing around with DirectX with C++ for around a year now and want to make my own basic engine. Everything I have learnt has been from single tutorials and books which are nice to learn from but they dont teach how to link everything together in the end. All I really want the engine to be able to do is be able to load textured levels, allow you to walk around, collision, and objects. Can anyone recommend any good books/or tutorials for this type of thing? Any advice and how I should lay the engine out? (classes etc.) Thanks :)

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