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nekoflux

3d studio max export plugin development?

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Hey all: If this is in the wrong forum group let me know. I'm trying to write a simple 3d studio max exporter plugin to take scene geometry and textures and export them to some format my engine can use. I have vs.NET, 3d studio max version 7, and the maxSDK. I think thats everything I need. I've downloaded free exporter which is supposedly a very simple example export plugin (http://freexporter.sourceforge.net/). It builds fine from vs.NET. I put it in the 3dstudiomax\stdplugins directory, it loads fine when I start 3d studio max, but I don't know how to invoke the plugin! does anyone know how to do this? I dont see any place to bring up the plugin, and the file export list contains no new extensions. I guess I'm just wondering if anyone else has done this kind of stuff before that I could bounce a few ideas off of. --Nekoflux

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Ah ha! I figured it outr! it adds an extension when you click export. ".TNS" is the file extension it creates :)

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In the Max SDK they have samples for importing and exporting in the samples directory. That should have everything you need to get started. (if you want to develop your own)

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