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Ilankt

DirectSound question (kindof)

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I was wondering if I should bother make a 3D sound system for a 2D game using 3D buffers, listeners etc, or just playing with the panning with normal buffers is enough for a 2D game? Thanks.

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Ilankt,

The key to success in game development is completing what you start. As you indicated in your post, it doesnt make a whole lot of sense to have a 3d sound system for a 2d game. With that said, even if it did make sense, its easier to build a 3d sound system off of a fully functional 2d system then trying to implement the 3d system from scratch.

There's nothing quite like the satisfaction of finishing a game you worked hard to make. So my advice, stick with the 2d sound system and spend the extra time making the game that much better.

Cheers and remember to have fun!

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Sounds like a good piece of advise. You might consider doing a little research into 3D sound first, so when developing the 2D stuff you're aware of how it might be extendable later.

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