[java] RMI vs IDL vs Sockets?
I'm doing a project which is a distributed online game (by distributed I mean fully distributed, not client-server) and I'm trying to figure out whats the best way to do the network programming (I've never done any before, so only know the very basics). From what I can tell theres three options, as given in the topic title and I was wondering what would be the best way to go about it? Bearing in mind that since its distributed and not client server I'm probably going to have to do some fancy fault tolerance stuff so the solution will have to allow for that
Sorry if this should be in networks by the way but it seems more relevant to the Java board
Cheers
Andy
This thread discusses the matter a bit, despite being focused on client-server architectures.
You have another option, JXTA, for a P2P networking environment.
If P2P is not of your interest, then go for RMI. Use JNDI to look up for remote objects and retrive their instances.
You have another option, JXTA, for a P2P networking environment.
If P2P is not of your interest, then go for RMI. Use JNDI to look up for remote objects and retrive their instances.
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