Jump to content
  • Advertisement
Sign in to follow this  
neodingo

Unity TINQ DX

This topic is 4733 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well, I've been working in SDL for quite some time now and have finally decided to get off my lazy butt and see what I can do with it. I decided to start a semi-simplistic 2D graphics engine. I have quite mixed feelings as to the syntax and design methodologies that I should adhere to here, so I'm taking suggestions. Just what kind of syntax are people out there looking for ? Do you want to fill out a pixel descriptor format like it D3D like so...
TDXScreen screen;
TDXScreenFormat format;
	
format.Hardware = true;
format.Height = 480;
format.Width = 640;
format.BPP = 32;

screen.SetVideoMode(&format);

Or are you looking for something more simplistic as in SDL already...
if (NULL == (pScreen = SDL_SetVideoMode (format->Width, format->Height, format->BPP, flags)))
	{
		error.error = TDXSetVideoModeError;
		error.message = SDL_GetError();
	}

Hopefully I can get some ideas, I have many, many of my own, but I want to know what the community is looking for. I lack the creativity to make a game myself, so I want to know what other people need in their games.

Share this post


Link to post
Share on other sites
Advertisement
Is this going to be an open source thing? I dont think it matters what you need to do to adhere to our syntax standards, you do what you understand. I just started writing, and if i needed to throw in a capital for syntax, i do. It's not really up to everyone else. If you are doing open source, just comment the crap out of it. :)

As for design, what specifically are you going for? What kind of game will this engine power? How far of a reach do you want the engine to have? Input? Sound? All this is a factor. Also, how big do you want suggestions? Like class layouts, or just interaction, or just the little details?

If you are looking for suggestions, i would suggest against doing an engine. Everyone and there dog does an engine. Make a game, not an engine. Start with that in mind, not that you are making a game after you finish your engine.

Good luck!

Share this post


Link to post
Share on other sites
I guess I misspoke[sp] about what I meant. I meant the interface to the engine. What is preferred, I can write just about anything, but I'm wondering what people prefer. It will be open source, I just can't decide what license yet. GPL or BSD most likely. But I guess I mean, what would people prefer, the more C-like SDL based functionally or an engine where you build a scene and the engine blits it the way it needs to. Am I making sense ? I guess take a look at HGE and compare that to standard SDL, thats the differences I'm trying to decide between. Oh btw, TINQ DX stands for....

TINQ DX
Is
Not
Quite
Direct
X

Share this post


Link to post
Share on other sites
Quote:
Original post by neodingo
I guess I misspoke[sp] about what I meant. I meant the interface to the engine. What is preferred, I can write just about anything, but I'm wondering what people prefer. It will be open source, I just can't decide what license yet. GPL or BSD most likely. But I guess I mean, what would people prefer, the more C-like SDL based functionally or an engine where you build a scene and the engine blits it the way it needs to. Am I making sense ? I guess take a look at HGE and compare that to standard SDL, thats the differences I'm trying to decide between. Oh btw, TINQ DX stands for....

TINQ DX
Is
Not
Quite
Direct
X


You already have the recursive acronym, so i suggest you go for the GPL license.
[GNU = GNU is not Unix.]

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
  • Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By Aryndon
      Project Redemption is an semi-fantasy RPG with a linear story and an elaborate combat system.
      We are building in Unity and are currently looking animators and artists.
      What we are looking for
      -Someone who is okay with split revenue/profits when finished
      -Collaborate with others in the team. Do you have an idea/thought on what should be included? Tell us!
      -Someone who wants to work with people that are passionate about this project
      If you are interested. Please message me and I will get back to you as soon as possible! Or add me on Discord AJ#6664
    • By Aggrojag
      Hello!
      I'm working on a game that is a narrative driven dark comedy with some small aspects of platforming and puzzle solving. The project is rather small as well. It touches on topics such as suicide, mental illness, family, corruption, free-will, and redemption.
      This project is exercise in polish, this means some experimentation will be needed along with some reworking of assets as they're provided.
      This will be a revshare model.
      First, I'm looking for a 2D sprite artist, not pixelated, that can compliment the style of the attached images, and be similar to the temporary character.
      We are looking to bring on a SFX designer at this time. Full list of required SFX will be available upon request, as well as a build with all elements related to sound implemented in some form (many SFXs pulled from the web for now). Will likely require some field recording, and some pretty strange SFX for when things get weird. I imagine a good portion of these will be quite fun to create.
      Lastly, I'm looking for a male voice actor, English should be your primary language. There will be at minimum two characters that will need to be brought to life through vocals. The first voice is similar to Marvin from Hitchhiker's Guide to the Galaxy. A reference for the second voice would be a mix of Ren (Ren & Stimpy), and Android 21 (DragonBallFighterZ). Due to formatting, I'm not including YouTube links in the post, sorry.
       
      WIP Scene with our custom shaders attached (platforms are lazily placed, as this was an asset test):

      A scene with dynamic lighting and temp character:

       
      Unshaded asset:

      If you made it to the bottom, thank you, and I look forward to hearing from you.
    • By SickTwistGames
      Ok, firstly, Hi.
       
      This is my first post on this forum. I am an Indie Dev making my first game so bear with me when I say dumb stuff, I'm on a huge learning curve.
       
      My first question is about inventory systems for unity. I am trying to make a survival type game with crafting. I have purchased Inventory manager pro by devdog from the unity asset store and it seems like a pretty powerful assett but for an intermediate coder its a little tough to use.  I'm beginning to wonder if it was the right purchase.
      So my question is.... does anyone have any experience of inventory plugins / systems for unity and can anyone reccomend a system to me?
      It needs to have the following: Loot system, crafting system, character sheet, blueprint system,  character stats system. Ideally with as little coding as possible.
       
      Thanks
    • By ethancodes
      I've got a bug with my brick breaker style game. The bricks move down one line at a time ever 1.5 seconds. What appears to be happening is occasionally the ball will be just about to hit the brick when the brick moves down a line, and now the ball is behind it. I'm not sure how to fix this. I have two ideas but I'm not sure of implementation. 1 solution would be to check where they were and where they are going to be before rendering the frame. Then if they crossed paths, then register the brick as hit. Solution 2 would be change how the bricks move. I could maybe slide them down line by line, instead of a jump down. I'm not sure of this will fix the issue or not. Any ideas?
    • By Pixeye
      I wrote an extension for unity inspector that allows to group/fold variables. 
      Available on github  , cheers!

       
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!