Anyone willing to share model loading/rendering code?

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3 comments, last by hplus0603 18 years, 10 months ago
I have finished my GUI, some 3D graphics (basic terrain, fog), and other non-graphic code (attacking, items, sound, ect) All I need now are some models. I would be greatly appreciative if one of you could let me use your model loading and rendering code. I was thinking of using .obj for non-animated models (swords, buildings, ect) and some kind of keyframe model for the animated ones. I'm not really picky so if you are willing to share some code, any model type would be fine with me. Jake
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Few links for you:

Tutorials->OpenGL->Page 8 For Obj, MD2, LW, and bones tutorial code.

3DS Loader, Milkshape 3D/Ascii tutorial code. I don't have any code of my own to do any of this.
thx man, looks pretty good, now i have .obj loaders :D
Only loader/renderer I've finished for models is .ldr format. I could post it if you want, it's sort of a quirky format though.
Code for a 3dsmax exporter and model I/O library (but not renderer) for a flexible file format called CX can be found here.
enum Bool { True, False, FileNotFound };

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