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angry

matrices...

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If I have a camera at (0, 0, 10) that is 10 units away from the origin, how can I then create and place a cube so that it's 10 units away from the origin and not the camera? Example.
void render()
{
...
glLoadIdentity();
camera.transform.translate(0.0f, 0.0f, 10.0f); // move the camera away from the origin by 10 units..
glMultMatrixf(camera.transform);

object.transform.translate(0.0f, 0.0f, 10.0f); // how can I make this call translate the object 
                                               // 10 units from the origin and not the camera?
glMultMatrixf(object.transform);
object.render();

...
}



Any ideas? [Edited by - angry on June 10, 2005 3:05:53 PM]

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