loading two mesh files simultaneously
loading two mesh files simultaneously
I would like to load two mesh files simultaneously. For example, let say I make a mesh file of a room, and I purchase a 3rd party mesh file of a real looking chair. I would like to incorporate this 3rd party mesh file into my mesh file.
Would I have to scale the 3rd party mesh file to make it the correct size in the world I’ve created. Also, can I offset it from center, so I could put it in the corner of the room for example.
Is any of this possible; or am I just talking gibberish?
Thank you,
If all your meshes are all correctly proportioned with eachother you can use D3DXConcatenateMeshes()
Ace
Ace
Does anybody know how to use this: D3DXConcatenateMeshes()?
One of the parameters is:
LPD3DXMESH *ppMeshes
but, I would like to do something like:
LPD3DXMESH *ppMeshes = new LPD3DXMESH[2];
ppMeshes[0] = "MeshFileOne.x";
ppMeshes[1] = "MeshFiletwo.x";
but I get the error:
error C2440: '=' : cannot convert from 'unsigned short [12]' to 'LPD3DXMESH'
Also, if anybody does know; what about the other parameters for this function?
Thank you,
One of the parameters is:
LPD3DXMESH *ppMeshes
but, I would like to do something like:
LPD3DXMESH *ppMeshes = new LPD3DXMESH[2];
ppMeshes[0] = "MeshFileOne.x";
ppMeshes[1] = "MeshFiletwo.x";
but I get the error:
error C2440: '=' : cannot convert from 'unsigned short [12]' to 'LPD3DXMESH'
Also, if anybody does know; what about the other parameters for this function?
Thank you,
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