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Deus Ex Otium

D3DRGBA not found

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Deus Ex Otium    122
I am trying to use this macro to create a D3DCOLOR structure. Why won't it work. I'm using it here: int* Alphas[5]; Alphas[0]=50; D3DCOLOR VertexColor=D3DRGBA(0, 0, 0, Alphas[0]); And it comes up with this error error C3861: 'D3DRGBA': identifier not found, even with argument-dependent lookup I've included these files: #include <d3d9.h> #include <d3dx9.h> #include <dxerr9.h> #include <d3d9types.h> #include <windows.h> #include <atltime.h> and these libs: d3d9.lib d3dx9.lib dplayx.lib DxErr9.lib dxguid.lib quartz.lib strmiids.lib What's wrong? PS. when I hover the mouse over the macro, it shows the format of it. This perplexes me O_o

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sordid    246
The macro is "D3DCOLOR_ARGB" or "D3DCOLOR_RGBA"

_RGBA just does _ARGB on its own.

[edit]
I would also watch out what you're doing with that Alphas array.
You have an array of 'int' type pointers. While you "can" do something like this, the compiler may complain because it's expecting an int type, not an int pointer in the macro expanded math (just bit-wise operations on the 4 components of the macro).
Judging by what you're doing, drop the asterix and just make it.

int Alphas[5];


There's a crucial difference here.

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