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Mushu

[4E4] Are you competing?

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For the past couple days, #gamedev has been looking sort of like this:
Quote:
<Mushu-san> I wish I had a breast-size changing device <SteelGolem> markr are you competing? <Mushu-san> SG: are you competing?
So I decided, what the hell, make a thread about it. Who's planning on competing, and what are you planning to make? (genre, API, foo) I'm shooting for an RTS, using SDL for graphics. I periodically paste stuff from the design doc in my journal if you want ideas.

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well.. if i WERE to compete (not saying i am), it'd probably be a side-scrolling beat-em up. not very innovative, but its something i could manage. it'd give me a good chance to work on character design and animation..

dunno
sg

[EDIT: oh, listing specs? allegro for everything. heh]

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I'm competing.

I'm using an OpenGL-based rendering system through the GLFW framework, with PhysicsFS for file handling, DevIL for image handling, TinyXml for level/content specification and GameMonkey Script for scripting (actually my gmcore variant). I've not decided on a sound component yet...

Genre is classfied but it does feature Robots, Pirates, Ninjas and Zombies.

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I'm competing. For my entry, I asked myself, "What Would Chris Sawyer Do"? (Other than churn out Ninja Tycoon 4.) My game is an RTS, but not in the standard "gather resources, build units" mould. Pirate robots are involved; ninjas have a smaller role.

I'm planning to use G3D, a framework which I've been flirting with for the past few weeks, for graphics, input, and networking. Most of the game will be programmed in Lua.

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I would like to get an entry in this year. It's so top secret, not even I know what it will be!*







*May not be true. I just haven't sat down to design anything, but I have been throwing a few ideas around in my head.

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I might compete. I want to make a parody of Final Fantasy 1 (that is, a simple RPG), with the main characters being a pirate, a ninja, a zombie, and a robot, each of whom carries an ORB. I want to use my DirectX wrapper classes (redesign currently in progress) to help make it.

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I want to compete - but I have to keep my ideas private I'm afraid.

I've got a few milestones in mind, so I'll know if my ideas are actually possible by the deadline in a few weeks [smile]

I'm taking the project serious enough to have already written a dozen pages in a logbook for it, including characters, structure and now design detail for the facit I'm working on first. Was thinking I might try and develop this in a bit of an XP kind of way, so am looking in to unit test frameworks for C++ tut. So this project is going to be a little academic for me... been out of university for over 4 years now so want to get up to scratch with whatever is going on... may be take some of the new stuff I've learned from C# and back apply it to my rather older C++ skills.

Anyway, I have figured out how to plausably get all four elements in to one game. [grin]

EDIT: Actually if anyone has any other suggestions for unit testing stuff in C++ I'm open to suggestion... JUnit and NUnit are great but C++ doesn't seem to lend itself so easily to that kind of thing without kludegyness.

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I hope to be able to make an entry. I've got some ideas. If I can pull them off, and they actually work*, the results could prove... interesting.

Needless to say the game will be pretty comical/cartoony, you can't make a serious game about ninjas, pirates, zombies and robots.

Mark

* Including several untested concepts

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hmmm i'm currently a maybe/unlikely.. ever since learning GLSL I've become alergic to the fixed function pipeline code... that said, i've just come up with a semi amsuing idea so i might give it a go... maybe [grin]

If I do it'll be an OpenGL job, my own windowing core and then whatever I slap in to make it go, probably using Lua

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Depending on the worthiness of the prizes or the value of the bragging rights (like if it gets me a decent job...), i would enter. My current plans are 2D w/ OpenGL. I have enough basecode to work with that i could probably put together a smallish, complete game with artwork in 4.5 months. The exact design i will not be offering to the public, but it probably falls in the realm of "semi-mindless shooting" (like, what else are zombies good for? ;-)

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Oh what the heck. I'll do it.

I'm planning on blending three genres together. Yes, you heard it right, three genres in one game. Overhead exploration, maze, and side-scroller (very much like that Mario of old).

Whether it'll work has yet to be seen...

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I'm competing. Whether I will get something done is another matter... Time will tell :) It will be I nice change to make that kill, job-getting demo I've been meaning to make for the last year.

Genre: 2.5D, won't say more yet. Will properly feature all 4 elements.

Tech: My own DirectX based, Python-enhanced engine. Properly FMOD for sound. Will see what else comes in handy as I go along.

PS. Someone needs to make some 4E4 emoticons to put in messages [grin]

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I'm compeeting.
For Rendering, I am going to be using hxRender of course.
Everything else is going to be handled by SDL.

The graphics are definitly going to be Isometric, and the game play is going to borrow heavily from Radia Senki (I hope i spelled that right).

The story is going to be sureal to say the least.

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I might compete. If I do I'm going to be using SDL and probably FMOD. The character will be a robot and sometime in the game he'll get a ninja as a friend. He'll be looking for a pirate.

I'm trying to work out a story right now and then once I have that I'll decide if I really want to enter. Right now I only have a basic plot with a few scattered events that I'd like to have happen.

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I'm not competing--I've dedicated this summer to designing a filesystem and a programming language (sounds like fun, huh? It is for me!).

EDIT:
If I were to compete, I'd probably use python and pygame to make some sort of sidescroller.

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I'm competing. My entry will be a small sidescrolling beat-em-up style game, using OpenGL for rendering. I'm undecided on a library for sound/music. I'm hoping that sticking to a simpler game will allow me to score well with a highly polished effort and some reasonable creativity. I'm intending to include all four elements, but unless the design is altered the player will only be able to play as a ninja.

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I'll do my best. I'm thinking a cartoony platformerish 3d game. Cartoony because that makes the graphics so much easier to do well. Libraries? GLFW. Thats about it, I do my own dirty work. Oh yea, FMOD for sound if I get that far. I'm not that good at sound stuff.

[Edited by - RAZORUNREAL on June 11, 2005 12:34:51 AM]

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Like others, whether I actually submit something is questionable, but hey - it's the first time in a while I've had something concrete to aim for (in terms of gamedeving) and felt like putting some effort toward, so I guess I'm in.

API : Java + associated libraries
Genre : Side-scroller RPG style

Everyone seems to be doing theirs in C++ ... where are the C# folks, or C nazis ?

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I'm in! I'm going to use my own DirectX-based engine - the graphics will utilize the latest shader technology available to general users (SM3), and sounds are fully 3d. Of course, fallbacks are to be implemented for sm2 and ffp capable graphics cards.

As for the actual game, I have designed the core already and will begin implementing it next week. The genre is a "trade" secret, but it will incorporate all four elements and borrows some gameplay elements from a very successful game series of the past.

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