[4E4] Are you competing?
I will be competing. Naturally. It's not like I have a say in the matter or anything, so I'm not even going to pretend to have a choice.
As for the elements, I have no idea which I'll nab for my entry. As for the library/API/spaghetti, I'm still out to lunch. Hopefully everything will unveil itself over the course of the next week or so.
*muttering* Finally, an excuse to use that GD.NET+ developer journal.. */muttering*
As for the elements, I have no idea which I'll nab for my entry. As for the library/API/spaghetti, I'm still out to lunch. Hopefully everything will unveil itself over the course of the next week or so.
*muttering* Finally, an excuse to use that GD.NET+ developer journal.. */muttering*
Well, my friends and I are putting together a game.....
But of course, all of it is uber top secret.
But of course, all of it is uber top secret.
Sweet, I've just got the net back after nearly a month and find out 4E is back!
Definately competing!
What API/etc? Well, I'm going to do it under .NET, haven't decided if I'll use Tao or MDX yet though. Concept? Not that'd be telling.... (in other words, I only found out the contest was on 10mins ago so I haven't decided [smile])
Definately competing!
What API/etc? Well, I'm going to do it under .NET, haven't decided if I'll use Tao or MDX yet though. Concept? Not that'd be telling.... (in other words, I only found out the contest was on 10mins ago so I haven't decided [smile])
I will be competing too, I guess. The basic idea is creating a roguelike. Two player classes (ninja, pirate) and two player races (zombie, robot). Lots of player skills, monsters and exotic locations. And ASCII graphics, too, although I guess I could mind-control an artist to use tiles instead should the need arise.
I am currently looking into the details of making gameplay unique (right now, tweaking the damage-dealing algorithm).
The game will be made in some language or another, I'm thinking OCaml right now. In any case, it will be open source and cross-platform (Windows, UNIX, Linux, maybe OS X).
EDIT: also, as has been said above, more news in my GDNET journal.
I am currently looking into the details of making gameplay unique (right now, tweaking the damage-dealing algorithm).
The game will be made in some language or another, I'm thinking OCaml right now. In any case, it will be open source and cross-platform (Windows, UNIX, Linux, maybe OS X).
EDIT: also, as has been said above, more news in my GDNET journal.
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