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murdock

Medieval RPG Premise: Feedback requested

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This is a premise for a storyline for a game that I am planning on starting sometime in the next six months. Any feedback would be greatly appreciated. Looking for any additional ideas or comments. Also, anyone got an idea what an appropriate length would be in pages for a story similar to this?

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Helps to have included the story idea. =)

The protagonist loses his father the king of a kingdom in a world similar
to Middle Earth at a young age. With no other heir to be found and the
protagonist too young to take the throne, the kingdom is thrown into
civil war. He is cared for by a man close to the former king who treats him
as a slave. The only hope for the kingdom is a rumor that someday this child
will claim the throne his father vacated.

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So far so good!

Is the PC the son, or someone else whose goal is to save the son?

Also, what is the motivation behind the Man Close To The Former King? How does he benefit by keeping the son as a slave? Why did he not kill the son straight away?

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I was thinking the guy that is keeping the son a slave would be after the throne
himself. His keeping the son a slave could be a token to either groom him as a puppet king he can control.(at least till the son becomes aware of his plot)

I may also change the fact that the son is a slave.

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I don't want to sound too depreciative, but... You have close to nothing, here.

I mean, since you don't know where you story is headed, and who your characters are going to be, then, there isn't much you can draw safely.

plus the fact that it sounds VERY classic to me. It is very much like Aragorn coming back to Gondor, and being held as a slave by Boromir, or something close, anyway. Is there anything you wish to include in your story?

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Well I wouldn't say he has 'nothing' obviously he has enough of an idea to run with. And I think that there is a significant amount that he probably hasn't told us about this kingdom and the civil war. Like for instance the other Nobles or bandits attempting to claim the throne. Or the people who will bow down in allegiance to an heir to the throne.

And it doesn't sound like Tolkien at all it sounds more like "The Sword in the Stone" or at least to me.

And in some ancient cultures to be a slave was very pretigious in some cases. It's more like being a servant in todays terms depending on what type of slave you were. If you were slave to a common peasant then you probably wouldn't have much prestige and if you were a slave to a rich Noble then you would be treated better. Look up somethings about rome and slavery. There is a difference between America's form of slavery and other parts of the world during different time periods, just so your aware.

I tink the appropriate length of the story would depend on how long an RPG you wanted it to be. But still the back story can be as long as you think is necessary to explain the events prior to the start of the game. I would suggest a simple Timeline marking the major events of the era in the kingdom. ke the land and world as small as you can. Make the characters simple and then if you feel it necessary make things more complex in the future. Well thats my two sense take it for what its worth.

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Then let me tell you that you're heading in one deep wad of §#!T, because you'll have to describe ALL the factions and make them reasonable, but only ONE being likeable, unless your player suddendly wants to turn on your character and to fight for another faction. and there is onjly so many ways to be evil or simply bad.

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Quote:
Original post by murdock
Well, the "civil war" comes about due to the absence of a king and the fact that the only heir is no where to be found. Henceforth, various people are fighting each other for the throne.

i understand that, i was just wanting to know why various people have claims. who are they? why do they think they have a right to be king? does some faction want a new form of government? etc..

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Well you can set it up so that there are different powerful factions of outsiders who want to control the Kingdom and you get to choose who you align yourself with. You could start it off as you being a nobody and moving up in rank and later finding out that your are the rightful heir. Then you can split off from the faction you're with and attempt to take over the Kingdom yourself.

There are many different ways that you could go.

What style RPG is it going to be is there a type of game similar to what your thinking?

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If you wanted to keep the son as the PC and maybe make the story a little more viable, you could have the king killed (perhaps murdered?), and the son stolen away in hiding by one of the former King's close friends. Its almost the same thing, but instead of saying "he is too young to rule" it is more like the advisor is afraid that one of the King's enemies will kill the prince and try to take the throne. Instead, the friend of the king goes into hiding with the prince, and has to assume a life out of the public's eye in order to remain safe until the prince is aged enough to return to claim the throne.

The story is almost the same as the one you proposed, but in my mind it makes more sense as to why the prince was taken from the castle/court/etc, and gives a good motivation as to why the prince would be fighting to reclaim the throne.

If this is a little too dry for you, you could even add in some sort of twist that the prince was young enough when he went into hiding that he doesn't even remember his life as royalty, and slowly discovers his destiny as the story unfolds.

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I think I might have missed something, but in ye oldy days, kings could be rather young. Im sure there were kings in the age range of 14 years old and perhaps younger. Although I suppose the young boys inexperiance and immaturity would perhaps lead to other "factions" or nobles with significant power seeing this as an oppurtinity to take the throne.

I liked the idea in Gothic where the play had a choice with factions to choose depending on the style of play etc, like if the player is a "dark" character then perhaps join a faction which would best suit the players needs etc

Another idea which I saw in a snes game once called (i think) "Romancing Sa-Ga" was either 2 or 3, anyways basically you could select your character and where he came from, and if he was nobility or not, if you were a certain character you ahd the options of running your country and you could develope your forces by simple dialogue choices through a "advisor" type person.

The battles were pretty good, where every so often the advisor would tell you the local happenings such as Orks were attacking peasents, thus you would take your army out if you chose too and battle them in a side scrolling type affair with your army on one side and the other on the other, you could learn different formations and attacks which would aid your battles at certain points.

So basically working towards moving up in a faction once you have joined one implementing a simple roleplaying type rts side to it might be viable. Although I think I have gone off writing and more on gameplay, but I thought the idea might help somewhat.

(sorry if I have rambled, on a bit there)

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