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VosKeyGen

help me choise

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HI I want to move from text games to actual graphics I was thinking of using allegro (because I'm not any good with directx)) anyway I want some opinions from people using something that means comment on opengl if you use it sdl if u use it no replys about how it doesn't matter or I should text out a few any thank you anyone who's willing to help (*OMFGZ COOKIES FOR U'S*) Absolute power corrupts absolutely.

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Definately Allegro. Soooo much easier. I looked at SDL tutorials, and a book- and i still couldn't do anything. Allegro is so much more intuitive. Very simple, easy, and powerful.

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SDL is not hard at all. Allegro just seems too dated these days. At least with SDL you can easily migrate to OpenGL later on.

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I agree with sand_man..., I tried Allegro, but didn't quite liked it..., I then move to SDL..., I agree it's harder...(not hard, but harder), and I'm in love with it.....it's great..., it gives you complete freedom..., which is a great thing if that's what you want, but if you want to start with something basic, Allegro is the way to go, 'cause it really, really easy to use...

I guess it depends on what you want....

Haora

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Ahh screw it! Go for Direct3D or OpenGL and startt building you self a Quake or Doom clone, it's easy! hehehe

Depending on what platform you use, I would try out DirectDraw. But DD is sort of complex and is hard to learn fora newbie. But, SDL is cross platform from what I've heard and it's also easy to use. So at least some of you code would be cross platform.

Either way, I would do a little research if I were you and find which one works for you best.

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Guest Anonymous Poster
If you are going to use 2D graphic, then go for Allegro + OpenLayer which will give you ultra fast drawing (it uses OpenGL to do all the work).

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