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Issues with DirectSound and C#, SetCooperationLevel

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I'm using Tom Miller's books as reference (MDX Kick Start and Beginning 3D Game Programming), and am not sure how to use SetCooperationLevel. For testing my library, I am using a console application. I have the following code:
public NESoundEngine(IntPtr parent)
	soundDevice=new Device();
	soundDevice.SetCooperativeLevel(parent, CooperativeLevel.Normal);
	hash=new Hashtable();
	counter = 0;
The SetCoopLevel code I got from the Beginning 3D Game Programming book. Since this is a console app, I can't use the SetCoopLevel that takes in control as a first parameter. What should I pass in for parent? The docs don't detail what parent actually does. Thanks. -Nick

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