Direct play
Does directplay provide the programmer all his networking/internet needs for a game? Or does a better more advanced networking/internet programming requires technoligies "outside" of directplay?
personally i haven't used DirectPlay yet ,i suppose the asyncronous model used in DirectPlay is event-driven and less powerfull than IO completion port .
if you know the async model of DirectPlay please clear it out.
if you know the async model of DirectPlay please clear it out.
Quote:Does directplay provide the programmer all his networking/internet needs for a game?
Yes, it does. However, Microsoft has officially "sunset" DirectPlay; it's no longer a supported API for new development, and the only updates will be for security related bugs. Microsoft recommends using WinSock instead, or a well-tested library that sits on top of WinSock.
Quote:Original post by hplus0603Quote:Does directplay provide the programmer all his networking/internet needs for a game?
Yes, it does. However, Microsoft has officially "sunset" DirectPlay; it's no longer a supported API for new development, and the only updates will be for security related bugs. Microsoft recommends using WinSock instead, or a well-tested library that sits on top of WinSock.
Are you sure?
DirectX9 still have documentations and samples on directplay.
Where did you see that microsoft has recommended to use winsock instead of directplay?
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