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Simple GLUT + isosurface turotial

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There are no GLUT specific tutorials that I know of that do this, but since GLUT is just a wrapper for OpenGL, you can start with this article: Tiling in OpenGL and then get that to work first. Now that's rectangualr, so for iso, I say take a look at the large section of ISO and Tile articles for the concepts of what you need to do. There are some good ones there. Good luck!

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Do you mean isosurface as in the volume rendering technique or isometric as in the type of camera angle used in games such as Diablo?

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