Simple GLUT + isosurface turotial
There are no GLUT specific tutorials that I know of that do this, but since GLUT is just a wrapper for OpenGL, you can start with this article: Tiling in OpenGL and then get that to work first. Now that's rectangualr, so for iso, I say take a look at the large section of ISO and Tile articles for the concepts of what you need to do. There are some good ones there. Good luck!
Do you mean isosurface as in the volume rendering technique or isometric as in the type of camera angle used in games such as Diablo?
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