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harnacks

Double Buffering and Window Styles.

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I understand I think the basics of drawing to a buffer. The idea is I draw to the back buffer glDrawBuffer(GL_BACK) and then call SwapBuffers(hDC) where hDC is a pointer to the device context. I don't want to use the Glut in this app. My problem is that the program appears sluggish, not smooth as DB should be. I tried putting glFlush() after it to speed things but, but no luck. I'm missing something I'm sure, I don't know what though. Also when I create a window, what window style (WS_MAXIMIZE etc) creates a window with no borders at all ?

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