Jump to content
  • Advertisement
Sign in to follow this  
LilTrooper

Particle Effects Dilemma

This topic is 4813 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been searching for some free software that will let me export my particle systems from 3d Studio, but have had no luck. Is there another way I can still get the particle effects without using a particle system, or does anyone have a better solution? Unfortunately, I'm running out of time for this project...so any would help would be greatly appreciated. :) Thanks.

Share this post


Link to post
Share on other sites
Advertisement
If you want a dynamic particle system in your game, then you're going to have to make one (or use someone elses). In it's simlest form, this just involves billboarding and making them move in some way based on attributes like gravity and wind speed or somesuch. It's completely up to you how you develop it.

Exporting particle effects directly from max would mean them being embedded into the file, which really isn't possible as there'd be thousands of animations (if that's what you mean). You can however embed the emitter itself into the animation hierarchy of the mesh, then iterate over the hierarchy during load time and when you find an emitter, create it for that type.

HTH.

Share this post


Link to post
Share on other sites
Anyway there is a nice example of particle systems in DirectX SDK.
I have used a mix of DX example and my own rendering procs [smile], because I needed some special features.
You can find a bunch of examples on internet, just do some googling if DX example don't suit your expectations.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!