# Speed Equations

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Hello, I'm looking for a formula or formulas to calculate the speed of a drone (vehicle) and its turning arch, which takes into account the drone mass, engine, and locomotion method/s. At the bare minimum I'm looking for some sort of formula that satisfies the conditions that as engine power increases velocity increases, and as mass increases velocity decreases. Then I’d like to alter that velocity based on the drone locomotion method. What I mean by locomotion method is that player customizes their drone to as they will. So if they want a drone that uses a single wheel with a diameter of 10 cm for locomotion or 10 2 cm wheels they can, and that choice should impact the drone’s performance. At present methods of locomotion I’m planning on allowing are wheeled, tracked, and hover. I think for simplicity sake I’ll ignore acceleration. Any help would be greatly appreciated.

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 Original post by TechnoGothAt the bare minimum I'm looking for some sort of formula that satisfies the conditions that as engine power increases velocity increases, and as mass increases velocity decreases. Then I’d like to alter that velocity based on the drone locomotion method. ...I think for simplicity sake I’ll ignore acceleration.Any help would be greatly appreciated.

i suggest doing some more reading on dynamics before getting in the deep end.

actually mass doesnt directly influence velocity, it influences acceleration, precisely the thing you plan to ignore.

however, i dont think that is a very wise plan.

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F = ma
a = (v - u) / 2
S = 1/2 * (u + v)t

thats all you really need, to be honest.

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 Original post by GenjixF = maa = (v - u) / 2S = 1/2 * (u + v)tthats all you really need, to be honest.

allow me to disagree.

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Quote:
 At the bare minimum I'm looking for some sort of formula that satisfies the conditions that as engine power increases velocity increases, and as mass increases velocity decreases. Then I'd like to alter that velocity based on the drone locomotion method.

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