Advertisement Jump to content
Sign in to follow this  

OpenGL OpenGL Question

This topic is 4968 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there a native function inside OpenGL to convert from polar notation to rectagnular notation and vice-versa? Thanks.

Share this post

Link to post
Share on other sites
*cough* Might want to try this forum in the future ;-)

Anyways, converting from polar to cartesian coordinates isn't hugely difficult. I believe the formula is something like:

X = r * cos(theta)
Y = r * cos(rho) * sin(theta)
Z = r * sin(rho) * sin(theta)

But I'm not sure. If you want to check, Google'll spit out probably 500,000 results.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!