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fathom88

OpenGL OpenGL Question

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Is there a native function inside OpenGL to convert from polar notation to rectagnular notation and vice-versa? Thanks.

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*cough* Might want to try this forum in the future ;-)

Anyways, converting from polar to cartesian coordinates isn't hugely difficult. I believe the formula is something like:

X = r * cos(theta)
Y = r * cos(rho) * sin(theta)
Z = r * sin(rho) * sin(theta)

But I'm not sure. If you want to check, Google'll spit out probably 500,000 results.

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