Books...
Game Engine Design is a great book.. although it should have been named 'Game Engine Implementation'.
Quote:Original post by Saruman
Game Engine Design is a great book.. although it should have been named 'Game Engine Implementation'.
My feeling exactly. The author is writing the second edition, and although we can't expect a change in title :), it will be updated with more graphic representation of the explenation presented. Like I said in an earlier post, I did enjoy this book even after being mislead by the title, but I had to use other reference to make sense in some areas of the book (and I'm not afraid of Math).
If you think you can, wait for the 2nd edition, I think it's worth the wait. I'll probably end up buying it again.
Shadx
Are you sure there is a second edition?
The author's book Game Engine Architecture pretty much lays out the engine architecture/design along with implementation.
The author's book Game Engine Architecture pretty much lays out the engine architecture/design along with implementation.
Quote:Original post by Saruman
Are you sure there is a second edition?
The author's book Game Engine Architecture pretty much lays out the engine architecture/design along with implementation.
Yep
3D Game Engine Design (Author)
I can't seem to find Eberly's home page anymore. My bookmark seems to be dead. I think he did have a blurb on it about what kind of possible update to look forward to.
Shadx
Quote:Original post by Holy Fuzz
Real-Time Rendering, 2nd ed.
by Tomas Akenine-Moller, Eric Haines
Like everyone else I recommend this book, it is the most useful book I have ever read, it is so comprehensive you will pinch yourself. And if it's not covered in the book, chances are the author will direct you to a resource which will help you with what you need. An absolute must for graphics programming.
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