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KiPPer

D3D Terrain Generation.

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Does anyone know of a simple way of using a 3DMax file as a level in D3D , Will we have to deal with the Z-Buffering /Clipping . Etc . I know the DX 8.0 Has an export Module could we use this ?

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Guest Anonymous Poster
One way is to save your 3DS Max file as 3dstudio or other format for each you can easily find importers for c++.
Other method involves writing a Max exporter yourself (using either the Max SDK/Visual C++ or, more simple, MaxScript - coding directly in Max).

Chaoswizard

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